I’m a game designer in love with anything that is interactive. My interests lie in finding exciting ways to create atmosphere and meaning in games, be it through clever level design or experimenting with fun (and often ridiculous) mechanics.
Often times my approach to design is hands-on, as I prefer to get my hands dirty and experiment with prototyping and scripting before settling with anything final. Throughout the years, I’ve had the opportunity to work on games of different genres and accrue a wide array of skills — from designing systems and implementing gameplay content to writing texts, creating UI/UX concepts and overseeing asset implementation.
I hope you’ll enjoy browsing through the work I’ve done in the past!