I’m a game designer in love with anything that is interactive. My interests lie in finding exciting ways to create atmosphere and meaning in games, be it through clever level design or experimenting with fun (and often ridiculous) mechanics.
Often times my approach to design is hands-on, as I prefer to get my hands dirty 3D modeling and scripting before settling with anything final. I’ve also had the opportunity to write critical pieces for various gaming websites as a freelance contributor in the past.
I hope you’ll enjoy browsing through the work I’ve done in the past!