Game Designer
+359(0) 885 687209
Sofia, Bulgaria

I’m a motivated and passionate game designer with a broad set of practical and analytical skills. I’ve worked on and released several games, including a VR first-person shooter and a AA real-time grand-strategy game. Throughout the years, I’ve gained key experience in designing complex systems and shaping gameplay via scripting and level design. 

Work Experience
Black Sea Games
08/2018 – Present
Game Designer

Working on Knights of Honor II: Sovereign, published by THQ Nordic and released on Steam.

Imperia Online
01/2017 – 07/2018
Game Designer

Worked alongside a team of designers responsible for balancing and updating a freemium online browser strategy game. Tasks included balancing in-game units and factions, redesigning mechanics, generating NPC encounters and designing seasonal events. Alongside, was responsible for conceptualizing, prototyping and designing a VR first-person shooter.
11/2015 – Present
Staff Writer

I’ve been covering a wide variety of content for Cliqist, mainly focusing on videogame crowdfunding. I’ve written analytical pieces on the successes and pitfalls of several Kickstarters, post-mortem looks at failed or successful campaigns and coverage of upcoming crowdfunded games.
07/2015 – 03/2016

For this website I’ve mostly been responsible in covering breaking gaming news, this encompassing mostly mainstream titles and companies. I’ve also written several reviews based on pre-release codes.
05/2013 – 12/2014

As one of the founders of the website, I’ve been responsible for writing news, reviews and editorials, on top of contacting several independent developers for in-depth interviews. Another focus was talking to major publishers such as Namco Bandai EU and Ubisoft, managing to secure press access to their networks and getting the website known in general.

Abertay University
09/2012 – 05/2016
BA (Hons) Game Design & Production Management

Key focus on game design, narrative design, prototyping and 3D modeling. Attained a first class degree with honours. Was a designer in a student professional project supervised by Futurlab. Worked on an honours project focused on short-form interactive experiences and time-constricted gameplay. Received SEGA’s graduate award for excellence in game development.

National High School in Finance and Business Sofia
Economics and Management profile

Focus on microeconomics, business management and accountancy. European finalist for Junior Achievement’s  Titan simulation. 1st place winner for International University College Sofia’s KODIMA challenge.

Unreal Engine 4
Used as a main game engine for 2 years. Experienced in designing lighting and composition for levels and implementing elements such as matinees, animated HUDs and gameplay mechanics through blueprint scripting.
Worked with the engine for developing Knights of Honor 2: Sovereign.
Used extensively for designing UI and building playable prototypes.
Experience in designing enemy units, balancing stats and creating interactive spreadsheets that are clear, concise and can be used by several team members throughout development.
Most experienced with modeling, UV mapping and texturing environment assets and game props. Used to build modular environments.
Adobe Photoshop
Experience with creating textures and material maps, in addition to creating UI and mechanic mockups.
Adobe Illustrator/Inkscape
Used as a main tool for designing level layouts, mechanics and concepts.
Experienced with creating levels from tilesets, setting custom collisions and triggering in-game events through code.
Familiar with Kismet, working with foliage and terrain and designing 3D levels.
Well-versed in working with audio clip inserts and recording musical instruments.
Relatively familiar with creating 3D characters, rigging and animating.