Guests (UE4 Experimental Game)

Download the build here.


This was developed as part of my honours project, which is focused on the topic of short-form interactive experiences and the design specifics behind time-constricted meaningful gameplay. (Read Dissertation)

The idea of this piece was to elicit worry in players, attempting to achieve this through the uncertainty of someone knocking on your front door. As such, I created this experience to test how players would react to the various interactive elements of such an uncertain setting, borrowing ideas from the way various text adventure games present their world (Adam Cadre’s 9:05 being a big inspiration).

The game’s backbone is handled via Unreal Engine 4’s Blueprints, with all environment props being made in Maya. I also used Blender for creating the character model along with doing all rigging and animations.

Early mockup of the design of the area in Maya, later laid out in UE4 along with potential interactions.
Early mockup of the design of the area in Maya, later laid out in UE4 along with ideas for potential interactions.

 

Guests_Engine_2

Guests_Engine_3
Finalized level layout with Blueprints objects of interest. Most interactions communicate between each-other in order to enable different endings.
TV
A blueprint of a TV set to emit light and screen static when turned on.