The game is available to play on Steam.
Codename: Phantom is a VR shooter developed for HTC Vive and Oculus Rift headsets on Unreal Engine 4. The project was developed in about 6 months, with most of my responsibilities covering level design duties.
I was responsible for creating all level layouts by creating whitebox 3D environments, iterating on multiple changes in design and constantly relaying information between artists and programmers on the visuals and gameplay functionality of the game. Most of this work involved creating mockup models in Maya and spending lots of in Unreal Engine 4 – blocking out environments, establish level scope, lines of sight and world scale guidelines.
Other personal work involved structuring all levels with enemies and interactive objects and activating certain gameplay logic through scripting (Blueprints).
Currently working on bringing new functionalities and changes to the core gameplay by producing content for a new update for the game.
Below are some screenshots of the work I’ve done on the game (excluding enemy/blueprint placement for levels):